Correcting the village HUD final pick — text style, not panel style
I had written down the village HUD final pick as A, the panel style, by mistake. I corrected it to B, the text style, and fixed the final folder and the related records.
The final village HUD pick is B, text style, but back in 165 I wrote it down as "A, panel style" by mistake. Then in 170 I followed that record and moved option A into the final folder.
What I built
I swapped the HUD in the final folder to B text style (PNG + XCF) and moved option A back to Mockups.
B text style goes without panels. The gold display is a coin + shadowed text "12,850 G" on a dark band that fades out from the right, with a blue line underneath. NPC name tags are shadowed text (#FFF7DB) with a blue underline that fades at both ends. The save notification is a band that's dark in the middle and fades out to both sides, with blue lines above and below and a blue check + message.
I also fixed the leftover records in the older devlogs (165, 166, 170), the summaries, and the guide doc in the mockup folder.
Rabbit hole: a wrong final pick followed me into the folder cleanup
Writing down A in 165 carried straight through to the final folder cleanup in 170. One line in the records spread across two rounds of work. I didn't touch the images, just fixed the file locations and the records.
