2026-10-28 · 0:11
This is the second development log of my personal turn-based SRPG project.
In the previous video, I showcased the process of creating a cinematic ultimate skill animation and visual effects in Blender.
In this video, I present the completed V3 version of the ultimate skill cinematic, originally created in Blender and integrated into Unity.
The cinematic sequence includes high-speed dashing, dynamic camera movements, sword slash effects, character cut-ins, skill dialogue, and a final victory pose.
The project is still in its early stages of development, and I plan to continue working on the battle system, character animations, and cinematic sequences.
I'm not a professional game developer. This is a personal hobby project developed with the assistance of AI tools.
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**Development Tools** - Unity 6 - Blender 5.2 - Claude Code - Blender MCP / Unity MCP
**Development Progress** - Ultimate Skill Animation V3 - Blender to Unity Integration - Cinematic Camera & Visual Effects - Character Cut-in & Dialogue - Battle Sequence Integration
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#IndieGameDev #Unity6 #Blender3D #SRPG #TRPG #TurnBasedRPG #GameDevelopment #ClaudeCode #AIGameDev #BattleCinematic #Devlog
3 videos